10/23/2022 0 Comments Speed attack hack aion![]() As far as I can tell, Magic Boost does not influence the strength of healing spells. Increasing your MP does the same thing: you’ll be able to deal more damage, but your damage per second will not improve.įor Chanters and defensive Clerics: if you’re running out of MP in your healing career, stack on more MP. Meanwhile, increasing the size of your fuel tank will also increase the amount of energy you can produce You simply won’t be able to produce that energy as quickly without a stronger engine. Likewise, the more Magic Power you have, the more damage you deal with each point of MP spent attacking. The stronger your engine, the better you convert fuel into energy. Think of MP as your fuel tank, and Magic Boost as your engine. However, I’m hesistant to recommend it for anything more than a healing class for dealing damage, there are better choices.įor Sorcerers, Spiritmasters, and offensive Clerics: imagine that you’re in a car. Narrowing the scope to Priests and Mages, how important is more MP? Having more doesn’t hurt – it’s a boost to longjevity, therefore reducing downtime. Mages and Priests use at least some magical attacks, however, and their melee abilities are far less potent (Chanters excluded). Again, this is less of a problem for Scouts and Warriors: their normal attacks are likely enough to get them through to a rest point. You can think of MP as the fuel of your character: you won’t explode when you run out, but you’ll have to manually push your character the rest of the way home. 0 MP will not kill your character, but it will place you in a risky situation: without MP, you can’t perform any special abilities. Running out of MP isn’t dangerous on its own. For Priest and Mage classes, however, MP plays a big role in gameplay. For Warrior and Scout classes, these stats are largely irrelevant: the latent MP regeneration of all characters tends to keep pace with the rate of use (their abilities are dirt cheap, in other words – MP is meant to be a non-issue, at least for fights under five minutes in duration). Every character in Aion has MP, and every character spends MP when executing special abilities. If you can’t avoid every attack, then it’s best to be prepared for those attacks that will break through the front lines: a poor last line will only earn you more quality time with the Obelisks of Atreia. ![]() You’d obviously much rather resist or dodge incoming fire, but I’ll wager that 100% avoidance isn’t a possibility in this game. Moreover, every class can access the stat: there’s no need for a shield to get mileage out of HP.įrom a survival perspective, HP is the last line of defense. Parry and Physical Defense can help against melee, while Elemental Defense can help against spells, but HP helps against both. Why? Because every attack hits it, be they physical or magical. At higher levels, this may change, but HP is extremely powerful at the opening of the game. Now, how helpful is HP at improving survivability? I’d argue that it’s the best tool available at low levels. So, staying alive is good – I’m glad our survival instincts are still intact. From a downtime perspective, death is the single worst devourer of time – avoid it. Nevertheless, dying is a serious hassle (You have to wait for a rez or respawn at your obelisk, suffering a penalty either way). ![]() If your HP drops to or below 0, your character “dies.” Of course, Daevas are immortal, so your character doesn’t stay dead for long. This one is pretty straight-forward: every incoming attack that bypasses all of your defensive attributes deducts from your HP value. ![]() Two characters is easier to encode than six – go efficiency. HP is a fancy, video-game convention for health. The Database (In-Depth Descriptions in here): Outline (Use this to narrow your search): I will be adding to and expanding this database as new stats are introduced (or made visible), as well as refining any uncertain calculations when more data presents itself. The rest I have extrapolated or estimated to provide what I feel is the closest approximation to the actual game behavior. Much of this data has been compiled by myself and various active theorycrafters on AionSource. Few of the equations presented here is a hard-and-fast fact, but rather the best-guess or best-fit equation for the partial practice data presently available from the game. The basic goal of this guide is to provide intuition about the stats of Aion, as well as approaches for estimating the relative value of different stats for a given class or character. They have been excluded at present because of the limitations in properly testing hidden stats. ![]() Other hidden values (Malady Resistance, for instance) likely follow similar models. The following is a (hopefully) human-readable description of every visible statistic in the Aion universe, as well as some of the hidden values. ![]()
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